FS17 Silvercrest Valley V 2.0
Version 2.0
– Rebuilt the sell points for grain, manure, slurry and animals.
– Extended the farm with more storage and a workshop.
– Added animated gates/lights.
– Built new roads + small things around the map.
– Fixed the animal freeze problem +++.
– Added some new starting equipment.
This is a edited version of Goldcrest Valley and my first mod.
The changes are:
> New farm with silo, barn, cows, sheeps, pigs and chicken.
> Small edit to sawmill and minor changes to the rest of the map.
> You can load the equipment back to the farm.
> More Trees
V 2.0
Rebuilt the sell points for grain, manure, slurry and animals.
Extended the farm with more storage and a workshop.
Added animated gates/lights.
Built new roads + small things around the map.
Fixed the animal freeze problem +++.
Added some new starting equipment.
V 1.4
Moved wool pallet spawn point.
Fixed Cran.
Removed silo walls(Will bring them back when giant makes an update)
Moved viechle spawn point so you can place silo extentions
V 1.2
Fixed feeding triggers for cow and pigs.
V 1.1
I had to move the silo, it made a bug with the hayloft-sell trigger so you did not get money for the straw and grass.
Fixed Animal dirt zone.(not able to remove grass in front of cows)
!There is a bug with the silowalls and i have to wait for Giant to fix it!
I will try to find a workaround but it may tak som time. Thank you all for understanding.
Credits:
Giant, fqc art, Katsuo
If you notice any mistake, please let us know.
I liked V1.4 better, I hate the lights and animated gates. Hate the new area with the huge shed with sliding doors across the road.
I also don’t like that the BGA and the GoldCrest Pacific (both) all have the same king of weigh scale entrance. I was better the original way.
Like I said, loved the 1.4, I would like to keep playing it but I saw in the comments there is an Animal freeze problem
it says its installed but its not available when i go to start a new game when you choose your map, any suggestions?
I’d like suggest that you make most buildings placeable as they are in original map, so player(s) can remove them if needed, more easily than using GE.
Also that rock across sheep pasture is kinda pain in ass, but I guess I can live with it, might have to edit it out with GE later.