FS17 AMERICAN WOOD MAP V1.05

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FS 17 Maps

FS17 AMERICAN WOOD MAP V1.05

Added Pedestrians in the map
​Objects added in the Road Train

Credits:
Giants TheSnake

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FS25 Mods

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2 Responses

  1. calvin says:

    does anyone else have problems with this map being stuck at the load screen, this is the error I’m getting
    vehicles/train/locomotive.i3d. this is the correct file path but the game claims it can’t find it but the locomotive.i3d is there

    Error: failed to load i3d file ‘vehicles/train/locomotive.i3d’
    Warning (Script): Unknown entity id 0 in method ‘getChildAt’.
    LUA call stack:
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : getChildAt
    =dataS/scripts/trainSystem/Locomotive.lua (0) : loadInternal
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : loadInternal
    =dataS/scripts/trainSystem/TrainSystem.lua (0) : load
    =dataS/scripts/OnCreateLoadedObjectsManager.lua (0) : load
    =dataS/scripts/missions/mission00.lua (0) : loadFromAttributesAndNodes
    =dataS/scripts/missions/mission00.lua (0) : loadVehiclesFinish
    =dataS/scripts/BaseMission.lua (0)
    =dataS/scripts/vehicles/Vehicle.lua (0)
    =dataS/scripts/utils/Utils.lua (0)
    Warning (LUA): ‘getWorldTranslation’: Argument 1 has wrong type. Expected: Int. Actual: Nil
    ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
    LUA call stack:
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : getWorldTranslation
    =dataS/scripts/trainSystem/Locomotive.lua (0) : loadInternal
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : loadInternal
    =dataS/scripts/trainSystem/TrainSystem.lua (0) : load
    =dataS/scripts/OnCreateLoadedObjectsManager.lua (0) : load
    =dataS/scripts/missions/mission00.lua (0) : loadFromAttributesAndNodes
    =dataS/scripts/missions/mission00.lua (0) : loadVehiclesFinish
    =dataS/scripts/BaseMission.lua (0)
    =dataS/scripts/vehicles/Vehicle.lua (0)
    =dataS/scripts/utils/Utils.lua (0)
    Warning (LUA): ‘getWorldTranslation’: Argument 1 has wrong type. Expected: Int. Actual: Nil
    ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
    LUA call stack:
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : getWorldTranslation
    =dataS/scripts/trainSystem/Locomotive.lua (0) : loadInternal
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : loadInternal
    =dataS/scripts/trainSystem/TrainSystem.lua (0) : load
    =dataS/scripts/OnCreateLoadedObjectsManager.lua (0) : load
    =dataS/scripts/missions/mission00.lua (0) : loadFromAttributesAndNodes
    =dataS/scripts/missions/mission00.lua (0) : loadVehiclesFinish
    =dataS/scripts/BaseMission.lua (0)
    =dataS/scripts/vehicles/Vehicle.lua (0)
    =dataS/scripts/utils/Utils.lua (0)
    Error: Running LUA method ‘loadSharedI3DFileFinished’.
    dataS/scripts/trainSystem/RailroadVehicle.lua:0: attempt to perform arithmetic on a nil value

  2. calvin says:

    fix for me was to open the map in the giant editor and delete the trainSystem from the map, then the map works

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