FS19 FruitTypeParts v1.0.0.0
Used to adjust the threshing process, especially in relation to oilseed rape
Rapeseed knives now have a purpose with this script.
– are these active and you thresh rape, nothing happens
– are these active and you are threshing something other than oilseed rape, the engine stops ala “please reconfigure”
– If these are not active and you are rapeseed, you have a loss of X% (this value can be defined in the xml
ATTENTION: Installation required. This is NOT a script which only has to be in the mod folder
installation
– Copy fruitTypeParts.lua into your mod and note path
XML:
at “sideKnivesNode” you have to enter the node of your rape knife in the GE
XML
<fruitTypeParts sideKnivesNode=”rapsMesserNode” threshingLossPercentage=”10″/>
Moddesc:
XML
<specializations>
<specialization name=”fruitTypeParts” className=”fruitTypeParts” filename=”fruitTypeParts.lua”/>
</specializations>
XML
<vehicleTypes>
<type name=”newVehicleTypeName” parent=”….” filename=”$dataS/scripts/vehicles/Vehicle.lua”>
….
<specialization name=”fruitTypeParts” />
</type>
</vehicleTypes>
XML
<l10n>
<text name=”FTPcanolaWarning”><en>This cutter is configured for canola ONLY!</en><de>Dieses Schneidwerk ist NUR für RAPS konfiguriert!</de></text>
<text name=”FTPloss”><en>Loss</en><de>Verlust</de></text>
<text name=”FTPknifesON”><en>knifes equipted</en><de>Rapsmesser aktiv</de></text>
<text name=”FTPknifesOFF”><en>knifes not equipted</en><de>Rapsmesser inaktiv</de></text>
</l10n>
Credits:
da-hoffi