FS22 AutoDrive v2.0.0.3

FS15 Mods | FS17 Mods | FS19 Mods | FS22 Mods | FS25 Mods |
FS 22 Other

FS22 AutoDrive v2.0.0.3

Bugfixes:
Course generator: Problem with disconnected curves #63
Course generator: Problems with one-way streets #65
Helper HUD: wrong display of filltypes when switching vehicles #80
Waypoints are created too far behind the vehicle when driving backward #90
single digit target names caused errors #106
LUA error when transporting big bags #114
Unloader do not take care about the trailer when driving backwards #129
Harvester was not recognized by the AD unloader if a non-admin controlled it #134
Display AD target marker on minimap #135
Vehicles calculate the route from the current waypoint instead of searching for a new one from the destination #143
AD lines are no longer displayed by right-clicking the edit button #167
Position of AD-HUD was not saved or not loaded at restart #167
changing target points by key combination is not alphanumeric #168
Loading areas on vehicles are not recognized as unloading points of harvesters #180
change of load by key combination is not alphanumeric #191
When a vehicle was sent to be repaired, it wanted to drive again afterwards to be repaired
Debug map markers were not synced, which was an error source for new created targets

New:
AD has received a new logo (thanks to FinalsFarming)
the HUD and the buttons got a new design (thanks to Daensky)

Other:
Icons in notifications are centered and displayed larger, unused ones have been removed
Cleaned up code and removed unused functions and classes
Crop edge detection improved for harvester unloader (pursuit is stopped beforehand to leave more space for the turning maneuvers of the vehicles)
AD sends an event when it has parked a vehicle (interface for other mods)
Forage harvester unloader now has precalculated turning maneuvers to work with less space (currently only 180° turns implemented!)

Experimental:
AD starts driving even before automatic folding of attachments is completed #96
Attachment folding feature improved #131
Path calculation based on calculated travel time instead of distance (still under observation, since slightly higher performance requirement)


Author: Stephan-S
This content was uploaded by website visitors. If you notice any mistake, please let us know.

FS25 Mods

Finding a game interesting after investing 300 hours into it can become a bit challenging. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. FS 22 Other Mods are one of the greatest upgrades and can make your game unique. Downloading and adding FS22 AutoDrive v2.0.0.3 Mod to your game is not difficult at all - you simply need to save a file and run it.



You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *