FS22 Pouance Map v2.1
Pouance 2.1.0
in this update small changes and bugs were fixed:
Removed the white line in the shop when buying a car
Adjusted the path of images so that some palettes no longer throw errors
Production treatment plant adjusted
Smoothie factory can now be bought again
Fertilizer factory production adjusted, stones were reduced
Adjusted street signs and lanterns
The important thing at the end, you don’t have to start a new savegame
Today I present you my Map Pouance for download.
It is my 1st map that I publish and it also has some special features.
It is based on the original map Haut Beyleron and has 39 fields. Four of them are in your possession at the new farmer level. Two of these must but first be plowed. The fields are marked out and are intended to pass the time a little.
Then there are fields that are occupied with missions in order to be able to earn additional money and, in turn, some that come at a lower price can be bought. But here, too, “do it yourself” is the order of the day.
All productions are installed on the map plus additional ones with new products.
All common animals are installed in the large yard, with increased animal capacities. A little further from the farm there is a logistics warehouse where your who can deliver pallets of manufactured products. However, the delivery takes place without a pallet. I therefore hope that the early morning comes into play soon and then optically rounds off the whole thing again.
Each product can thus be stored in the warehouse provided for this purpose.
You read there is something to discover in Provence Pouancé.
I recommend doing a small round trip in advance so that you don’t plow too quickly and then start all over again.
The map ran error-free with me and fluently in the SP. MP she is not tested.
I hope that this is the case for you too and I wish you a lot of fun discovering and playing.
Vehicles:
Krone swap bodies set under swap bodies as well as liquid tank under tanker addon
Building:
Composite halls with the texture (fits better optically) under Halls
Texture under Texture
If you want to play without these mods, vehicles or halls with corresponding warnings are missing in the log at the beginning, which are gone after restarting the savegame.
You will also receive the config for AutoDrive, but it is not complete yet, but the most important things are already in there.
Please note that due to the narrowness, the rides are run in with a tractor and a Rudolph TDK 301RP.
Further updates are planned.
Have fun with it