FS22 Krajeńskie Pola v1.1

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FS22 Krajeńskie Pola v1.1

Can’t decide whether you want to play on small or large machines? Standard maps too small for you? Or maybe you are looking for a development map where you can bone Bizon and end up with 3 Lexions?
I present to you my map Krajeńskie Pola 4x. The map was created based on the real terrain of 3 towns located in the Kuyavian-Pomeranian Voivodeship.

The map has:
– 176 Fields
– 25 Meadows
– 1 Large forest divided into several smaller lands
– Fields from 0.18Ha to 52.37Ha
– 4 farms Small (Starter) / Medium / Large 2x
– SKR database
– Varied terrain
– MultiTerrain
– Stubble compaction
– 4 Purchases
– Almost the entire standard production chain
– Passive Income
– Increased economy for e.g. collecting stones
– Collectibles
– Possibility to play football on the pitches or Orlik
– Custom road traffic with pedestrians
– Local license plates for player and AI
– Automatic night lighting / Manual on one of the farms
– Custom textures
– Custom lighting
– Custom sound
– A few interesting facts
– Objects that appear depending on the season
– Perfect for MP

1.1.0.0
– Fixed an issue where in some cases the map did not appear in the game
– Fixed an issue with the texture remaining when selling buildings on farm no. 1
– Fixed an issue where the rear gate on farm no. 3 could not be opened
– Fixed an error where when opening the wicket and the gate on farm no. 3, they overlapped
– Fixed wood purchase not working
– Fixed missing textures on some objects
– Fixed collisions near the eagle
– Fixed bugs related to occluders
– Fixed an issue where dust did not appear when driving on dirt roads and roadsides
– Fixed some objects not disappearing in autumn and winter
– Fixed the problem with the lack of a plant in the starting field (no. 36)
– Fixed a bug where some collectibles were in the air
– Fixed a warehouse bug where the sales area was too large
– The levitating bales on the straw pile have been infused
– Fixed terrain bumps in several places
– Fixed boican nests
– The sounds of barking dogs have been reduced by half
– The sound of church bells has been muted and reduced in distance
– Reduced the duration of church bells from 10 farming minutes to 1 minute
– Added shortcut signatures in PDA of farms and databases (G1,G2,G3,G4,B)
– Added translation of purchases into English and German
– Added Polish names and surnames of field owners
– A land has been added where you can produce wood
– Added passive income to land with wood production
– Added greater differences in crop heights
– Grass has been added in some places where it was not there
– Added frost to fill the map
– Added the ability to sell buildings, props, fences and gates on farms
– Added AI movement from the intersection in Włocibórz to the church
– Adjusted growth phases
– Removed stumps from the map to improve optimization
– Removed seasonal object collisions to improve performance
– Removed aquatic plant collisions to improve performance
– Removed some unnecessary files
– Removed the grass that was in some buildings
– About 1000 trees removed from the map
– Trees that stood in the field were removed
– Removed invisible objects that only had collisions
– Removed laundry from lines that looked bad
– Removed desktop.ini file from textures folder
– Removed visibility of field ID 255
– Some collisions have been corrected
– Fixed filename errors
– Fixed one static field that was included in the static farm
– Fixed a lighting bug
– Fixed the locations of almost all field IDs
– Increased traffic
– Changed pedestrian traffic on the street so that they do not block AI traffic on the road
– Position of some objects changed
– The operating rules of seasonal facilities have been changed to increase efficiency
– Changed crop and grass density to default to improve efficiency
– Changed the color of the fields in the PDA
– Changed the collision type of some objects from dynamic to static
– Starting location changed
– The map icon and loading picture have been changed
– Reduced DecoBush and LOD distance in some places to improve performance
– Price per hectare decreased from 64810 to 60000

Have a nice game!


Author: CUKS0N
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