FS22 Baldeykino MAP v2.0
Information on the map:
– Standard crops 13
– fields 1
– cowshed 2
– sheepfolds (near the house and in Berezovka) 2
– chicken coop (near the house and near the Fish Farm) 1
– pigsty Several forest areas Many lawns for haymaking
There is a plot in the city for your own production
Production: Smokehouse Fish farm Sugar factory Dairy Bakery Flour mill Oil mill BGA Production of seeds and fertilizers Production of feed Greenhouses near the house Sawmill and furniture production There is a sand quarry and 3 sand sales points. NOTE: The map has a built-in house trigger, purchased in the “Cottages” section, you need to set it wisely, because There is a small collision above the trigger so that you can later sell it and put it in another place. The train on the map is standard, without functionality, purely as decoration. To make pens with animals work, you need to purchase a plot. For correct operation, the BGA is purchased together with the site.
List of changes in version 2.0.0.0:
– added additional crops: buckwheat, mustard, peas, flax, alfalfa
– additional crops are configured for the mod
– precision agriculture. The seeding rates and fertilizer rates for each additional plant have been adjusted. crops
– products were added: buckwheat, mustard powder, pea groats, linseed oil, starch
– the weather on the map was improved, winter was made more frosty
– a working train was added for selling grain crops at a higher price
– a stable for 8 heads was added in the village of Berezovka
– prices for horses have been reworked, now ranging from 30 to 60 thousand
– a small barn for 5 heads has been added in the village of Baldeikino, in the main yard, where there are also chickens and sheep
– feed production has been improved, now there is more choice from which to prepare feed
– added another grocery store in the village of “Novoye Baldeikino”
– auto traffic was updated
– two small fields were added
– all “junk” was removed from the map, only “default” decorations were left
– most objects were updated, approximately 80-85% of objects. Objects are mainly from “default” maps and from “modhub”
– the location of trees and bushes on the map has been reworked.
More variety has been added, the total number of trees has been reduced compared to the previous version of the map
– some objects have been made completely “demolishable”, namely: the workshop, and both garages at the main base; production of seeds/fertilizers/feed; creamery; sawmill; furniture factory; grain elevator, weighing station, and both garages on the second base; houses with “interior” in the villages of “Baldeikino” and “New Baldeikino”; hayloft; potato and beet storage; small greenhouses; both sheepfolds; stable; sugar factory; pigsty; big barn.
– The map has been optimized as much as possible. Since now the map has clearly become “heavier”, most of the “collisions” were removed, “occluder meshes” were added to the buildings, and now there are three garages on the map in which equipment is “unloaded” from the map. The archive with the map has also been put in order. Notes! In order to demolish an object, you need to buy a plot with it. When demolishing objects, you cannot reinstall them; you can only reinstall them
– a hayloft, root crop storage, small greenhouses. Naturally, you need to start a new game, because many changes relative to the old version.