MIG Map MadeInGermany Region Celle for FS 15 V 0.92 SP Beta
Update: 11/30/2014 02.57Uhr LS15 V0.91 Beta
Table of contents (Please read short!):
1: Preface
2: Story
3: Integrated map Machines
4: Keyboard Layout
5: Specification and Feature List
6: Additional download files, fields list, savegames and Tutorials
7 table of contents more versions
8: Known Bugs
9: Recommended Mods
10: WIP project thread, your feedback and Fehlermelungen
11. Modding
12: ….
13: Update History
1: Preface
January 2013. Another never-ending story of my hand … After over a year of construction and several hundred hours I’ve sunk into the project, I can 04/2013 abundant with joy the beta version of my MIG Map MadeInGermany Region Celle you today. Surface area is 1600 hectares with over 700 hectares of arable land distributed to 120 fields are available for purchase for just € 30 million ready.
In January 2012, I had begun my home to digitize with appropriate templates from Google Earth. From now on you can test and sometimes give proper feedback, the Map …
Meanwhile, I’ve determined almost every square seen three times :) and I know the reality here I am somewhat dissatisfied, because I get it often not implemented as it is in reality. Sure you will all be so noticeable because your area is not unknown here, so now you have to believe in it, and beta testing, because the project will still be here as my other never finished and there will be a bunch of other versions.
I tried to make the map as performant as possible. Therefore, there is no Collis and no 3D Huge forests.
2: Story
Unfortunately Bauer Hansen passed away …
You have now successfully manage court further object Hansen. At the beginning you get Hansens average fleet, buildings and a few animals. You are about 20 fields (the same who farms the farm in real terms). The aim is to run the business successfully and to acquire all lands and buildings valued at ~ 35 million euros.
Then I wish you lots of fun times on the Map!
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3: Integrated Mods
– Manure storage several Vatrianten
– Pigs Cattle fattening
– Chopped Straw prepared
– Liquid manure lime Mod
– Water Mod
– Clover, Lutzerne Scripts
Mods beiligen in the package as a single ZIP:
There is also a .txt else where you get links to the mods for more detailed description.
1. zzz_GuelleMistMod.zip
2. ZZZ_CompassForSteerable.zip
3. zzz_driveControl.zip
4. zzz_fastForward.zip
5. ZZZ_GPS.zip
6. ZZZ_greenDirectCut.zip
7. ZZZ_greenFerilizer.zip
8. ZZZ_multiSprayer.zip
9. ZZZ_nightGrowth.zip
10. ZZZ_randomEconomics.zip
11. ZZZ_Odometer.zip
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4: Keyboard Layout
Fast Forward acceleration time:
Accelerate in the Egoperspektive time Ctrl + R
DriveControl:
– Press and hold ENTER —- Engine Start
– Shift + Key 4, 5, or 6 —– for all-wheel and differential lock
– Ctrl + Space key —– handbrake
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5: Specification and Feature List
Construction period LS15 over 50 hours Conversion
Construction period LS11 + 13 500 hours, see (W.I.P)
Real replica via Google Earth
1600 hectares total ~ 700 Hecktar arable land
VRam ~ 321MB
Ram max ~ 960MB
MAP I3D 7.6 MB
MAP Shape 18.8 MB
Zip incl. Mods ~ 200MB
Function list (requires assumes all the mods from the pack in modfolder lie)
– Sold at: Mühle + sawmill, general store, beet factory, butcher, BGA balls, sewage treatment plant, grain Werner
– Dynamic Prices outlets vary between 50 and 150%
– Outdoor – slurry manure interim storage
– Weed Weed mod must specially be destroyed with herbicides and is still growing. You can also fertilize only still growing, a fruit is grown, is no longer possible fertilization.
– Green manure clover and alfalfa, if you umpflügt the field or Grub Bert is fertilized the field. Has grown three times faster than normal types of fruit and the seed is very cheap.
– Multifarmsilo, ideal for multiplayer. With them you have in Farm4 and Farm5 own levels for your fruit varieties, so each player has his own camp.
– Time acceleration possible with Ctrl + R (12.000x)
– Biogas Plant 2 in 1 With three vehicles and two wedge silos as well as a gas station and Bale shredders
– Cattle fattening can be grown and sold at the butcher
– Pigs can be grown and sold at the butcher
– New Global odometer for all vehicles at the bottom left Hud (odometer)
– Compass on all vehicles the upper right of the clock helps with alignment aid
-. Slurry, manure, lime Mod can also be fertilized meadows with varying income
– Gas Station
– Waterworks, where you can buy water
Currently built fruits:
wheat
barley
Grass
Corn
beet
rape
potatoes
clover
alfalfa
weed weed
green swath
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6: Additional download files, fields list, savegames and Tutorials
– A field list with price and acres in Office format (attached)
– A PDA image with assignment of the building (included)
– Changelog v0.90 (included)
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7: The plan for the next versions
– “All” textures still be changed, objects and fruits etc.
– Reliable and complete building villages
– More 3D trees, hedges. Details for Panorama
– Remove signage
– Real beekeeping in village 4
– Mist interim storage
– Anything else will give it to good features ..
– Purchasable Objkete
– Forestry Forests
– Traffic and dairy milk truck
– …
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8: Known also optical errors V0.90
This is a beta, so there is no “guarantee” for cross-version-functioning savegames. Compatibility problems with other mods are not excluded.
It can even trees are wild in fields, if you find any, please specify the Number field, so I know where this is about.
A little tip for bad errors ingame:
Modfolder empty and only the mods from the pack pure. Then delete the inputBinding.xml and then the shader cache folder, the two of them re-create at game start. Located in the same folder as your modfolder. For this purpose, please start a new game, no savegame.
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9: Recommended Mods and accompanying
The map pack is in the mods folder, create a text file in the mods is described which perform the function from the pack.
Benötig optionally even these mods to run correctly:
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10: WIP project thread, your feedback and Fehlermelungen
“There is a complete Neverending Story”
In the logbook entry “error collection” you can write something even notice. Please do not discuss in the comment section problem here.
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11: Modding:
– One should, if necessary, adjust the fuel consumption of the machines on the map. As a rough template we have missed the Fendt 936 .xml following entry: 0.0018
– If you have performance problems, simply open with Map Editor and delete the Trees2D group
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12: …
…..
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13: Update History:
So the first LS15 conversion is completed. It is functionally almost at the level of the last LS13 version. FYI, the whole has about 50 hrs. Lasted incl. New 2D put trees. I am so happy with my intsgesamt the first LS15 version, it will be playable, I would say, now you are allowed to use the map once thoroughly tested in SP and MP. Am looking forward to your feed back;)
This property offers 2 versions V0.90. The SP version and the MP version. There is no difference has been unpacked to the SP. Unfortunately, I have the problem with LS15 which the maps when she ZIP format about 160 seconds loads. Unpack all I ended up with 10 seconds. No idea where that comes from, in LS13 was it more and took only 25 seconds.
LS15 Changelog 11.28.2014 Beta v0.90
– LS15 converted Map
– Installed LS15 Terrain
– LS13 Forestry Building, Fsm mill and mixing stations deleted
– Converted Layer trees
– Layer trees revised on the map
– Converted Layer bushes
– Revised textures fruit
– Reworked textures ground / terrain from LS13
– Adapted crop yields
– Revised Kuhzone
– Chopped straw prepared
– Manure manure-lime Mod prepared
– Weed Weed Herbicide prepared
– Multi-Angle soil texture
– Chopped straw prepared
– Rebuilt mill sawmill
– New beet storage yard-1
– Saatlager Court 1 revised
– Machine Shops yard-1 installed
– Completely new silage silos built, 4 variants
– Added grain Werner point of sale
– Bga remodeled with 3 different variants Silo
– Wassermod cow / sheep / chicken
– Cattle fattening farm-5 converts
– Pig farm-1 converts
– Pig farm 5 converts double
– Corn Exchange Hof-1 revised
– Error fixed mast Particlesystem
– MP tests -not error
– Manure storage Script Convert and fix, feeder fit
– Installed new 4x sky
– Converted odometer
– Revised building textures
– 2D trees distributed on Map
– Detail objects Hof-1 installed
– Clover and alfalfa prepared
– Prepared green swath
– Swath visibility 350 meters
Changelog FS15: v0.90 xx.Nov.2014
– Growth times now as in LS13 about 5 days per stage
– Cleared trees at various points –
– Colli bottom BGA ball Shredder
– Cowshed Colli will thus not be removed Hägen cows
– Barriers Colli away
– Freilandsilo adjusted base plate Terrain
– Electro box station delete
– Fermenter BGA adjusted height
– Located In box 117 brown spot on street
– Old sliding doors away
– Barrier slurry storage Gross, sewage treatment plant, dairy
– Installed dairy again –
– New mast installed scripts and manure conveyors –
– Installed new WaterMod Script –
– Plot Farm-1 processed for placeable objects
– At Farm-1 where seed stock is now also a fruit storage
– …..
Have fun with the map and leave feedback once tidy, reviews, videos, pictures etc. here
Version 0.91 MP Beta
Identisch mit SP Version, Map wurde nur für SP entpackt damit die ladezeiten schneller sind. ENG Identical to SP version, only SP map was thus extracted the load times are faster.
Credits:
Map Neubau LS11 LS13 LS15
by Bullgore
Objekte:
KretersIsland, Pille, Illuminated, TMT, LSportal.nl, Tessmann85, Flymaster, Marc85, ZeFir_POLAND, Eribus, Vertexdezign, EL-Cid, Buschi, ???
Scripte:
Skydancer, Marhu, Upsidedown, JakobT, Decker_MMIV, ???
Falls ich jemanden vergessen habe, bitte melden!
Version 0.92 SP Beta
Changelog LS15: v0.92 06.12.2014— – Script NEW Wälder können jetzt gepachtet werden, alle Bäume in dem Bereich werden fällbar – Script Update Klee und Luzerne Schwad für Häckseln und Ladewagen – Script Update Schweine Rinder Mast 3.2.7 – Script Update Unkraut Weed MP und Funktionen – Trigger Baum Setzlinge bei Hof-1 verbaut – Trigger Treibstoff Hof-1 verbaut – Trigger Icons Farbe geändert – Trigger Bank Geld Mühle und Farmshop – Wachstumszeiten Klee Luzerne halbiert – Weitere Bäume/Wälder gesetzt – Kuhstall repariert das Kühe nicht stecken bleiben – Wachstumszeiten Unkraut etwas verlängert – Zaun bei den Schafen hinzugefügt – Schaufel Kalklager Hof-1 und bei Getreide Werner – Schweinemast Soundfehler behoben – Scheinemast Sounddatei von 8MB auf 800KB reduziert für DediServer – Misthaufen Hof-1 auf Kapazität 600.000 erhöht – Weitere schwebende Objekte korrigiert – PDA entlade Punkte überarbeitet – Scheinwerfer Hof-1 verbaut – Nacht ist nun dunkel – Diverse Terrain und Texturarbeiten – Unkraut nun auf Startfeldern, sollte bekämpft werden ;) – …
How to install mods
In Farming Simulator 15 it’s easy to install mods. You just need to download mod from www.farming2015mods.com. Upload to your game folder. After that you need to activate the mods you want to use.