FS19 Eiersholt 1.0.0.1

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FS19 Eiersholt 1.0.0.1

Welcome to Eiersholt, a fictive map in the northern part of Europe based on Loess Hill Country map by TP-Modding. Eiersholt offers a lush green landscape and 61 irregular shaped fields, 3 minor villages and many sellpoints.

You don’t need any additional mods when playing on Eiersholt, but the map is compatible with:
– Seasons 19 by Realismus Modding (No additional GEO is needed. Eiersholt has a build in GEO)
– HorseExtension by the Farming Agency
– Strawharvest Addon by Creative Mesh
– AnimalPenExtension by GtX
– Manure system by Wopster

With Eiersholt you will get a lot of custom features. Some of them are:
– New fruittypes: Alfalfa, Clover, Horsegrass, Fieldgrass, Meadowgrass, Miscanthus, Triticale, Rye, Spelt, Millet, Onions, Carrots
– New Silages (when playing with Horse Extension mods): Grassilage, Maizesilage, WCS, Cloversilage, Alfalfasilage, Horsesilage
– FruitDestruction 2.0 – extended realistic fruit destruction
– Feeding system reworked (when playing with Horse Extension mods)
– Changed Horse Husbandries (added Manure)
– Heighttype-Limit maxed to 128
– CCM-Bin-Silo
– Overhaul of light system by Realismus Modding, Oxygen_David
– Custom sawmill buildings by Kastor
– LandScapePaintText by HoT, DerElky
– Additional terrain angles
– Many additional paintable textures plus grass, bushes and weeds

Script authors:
– Ifko[nator] (AnimalFix, I3DLoadingFix, l10nfix, SprayerFix, addBalesToWrapper, FieldManagerFix)
– Farmer_Schubi (FillTypeMover)

The map would not have been possible without the help of the following people:
Modders: bgo1973, Kobuk (snowMask), mrPassion78 (new AD route network, available at the Datalund Discord)
Testers: overchord, Stu, GBP_Nation12, ddewar, Butterz, fattygabby, ticho, Northen, RebelliiouZ, GamemanDK, iw_shawn, Matty, bgo1973, Datalund

Special thanks to:
– Vectormodding – for finally giving full permission and rights
– The Alien Paul, Ifko[nator] and Kastor – For helping out with so many things and for giving permissions to use scripts and buildings!
– all the others we have forgotten here

Changelog 1.0.0.1:
Unfortunately, a new game is necessary, because otherwise some changes to the terrain, especially the grazing of the animals, does not work. We are really sorry for that.
– Fixed issue of seasons visuals.xml causing texture failures on some placeables
– Renamed Raiffeisen to BayWa due to consistancy (Signs, Sellpoint menu, aso.)
– Some smaller visual changes
– Added info for the CCM fermenting silo to the help menu
– Fixed feeding issue when playing with Maize+ forage extension
– Fixed issues of ai traffic at several crossroads, thx to Ækzl
– Activated some additional fruits to be used by the AI, thx to Ifko
– Made some of the farm silos available/sellable at the shop
– Added several translations
– All translations are now availbale in spanish language as well, thx to Javier Selles
– Adjusted prices at the fodder shop
– Smoothed raised terrain at field 38
– Added a second weigh station at the BGA
– Fixed issues with tires, pallets and collisions at the BGA
– Fixed issue with cleanliness at the pigs pen
– Raised capacity of the BGA input
– Fixed problem with the animal grazing
– Deco in woods and some fields is sellable now
– Deco cows and deco horses are also sellable now
– Reworked the xmls of the fruits
– Added bale trigger at the pigs feeding
– Additional switchable farmyard lighting installed
– Reworked map border
– Reworked the lighting
– Added custom shop UI
– Fixed compost texture issue, thx to Farmer_Andy
– Full Precision Farming DLC support


Author: Datalund
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FS25 Mods

Finding a game interesting after investing 300 hours into it can become a bit challenging. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. FS 19 Maps Mods are one of the greatest upgrades and can make your game unique. Downloading and adding FS19 Eiersholt 1.0.0.1 Mod to your game is not difficult at all - you simply need to save a file and run it.



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