FS19 GC feedManufactoryHall v1.2.0.0
Version 1.2
Now I have managed to tame the “ExtendedHeaps” so that they no longer “slide” through the walls of the compound feed hall.
The animation of the InputHeaps for pig feed production has also been improved.
With version 1.0.2 I made a mistake when uploading, which resulted in the download link for version 1.0.0. Sorry, maybe an admin can fix it.
This mod may not be changed and offered for download again without my permission. It needs the “GlobalCompanyMod” can be found in the “Placeable Objects> GlobalCompanyPlaceables” category and costs € 350,000 to purchase and € 10 per day for maintenance.
Important: The building site on which the hall is to stand should be leveled beforehand in “landscaping” because the mod uses the “leveling function” to dig the pit for the bunker in the unloading area. The rest of the area will not be changed!
It is a large feed mixing hall for the production of cow and pig feed. It is “Seasons-Ready” and multi-player capable.
The hall is equipped with several animated gates and interior and exterior lighting. The drive-through unloading area is equipped with “tip-shovel and bale triggers”. The respective filling can be read on the displays.
A sophisticated piping system conveys the raw materials into the two powerful, animated feed mixers with a productivity of 160,000 l per hour. Two output areas, each for cow or pig feed, are connected, where the feed is continuously output as “DynamicHeap”. It must be removed with the shovel.
The “player triggers” for the GC function are located in the machine hall, in front of the mixers, on whose display the input and output quantity can be checked.
By default, the productions are on “OFF”, so they have to be started manually, even when the game starts again.