Holzhausen Map V 1.1.0
The very popular Holzhausen Map
The very popular Holzhausen Map is now available for the Farming Simulator 15. Niggels939 has paid much attention in converting it and installed all the main innovations of the FS 15. He has, of course, tried to preserve the atmosphere of the FS13 map.
The map will be expanded as well as the FS13 version with more features!
Datasheet
- The map requires the latest patch
- 2 sectors: agriculture, forestry
- Main courtyard with machine shops, grain warehouses, cows, silos and bale shed
- Depot for forestry equipment
- Sawmill
- Large freight station
- Many Traders for grain, root crops, eggs, etc.
- Approximately 115 ha arable and meadow area
- 3 forestry areas with approximately 20 ha
- Biogas plant
- Village with a Edeka and vehicle shop (opening times of 6-21Uhr)
- AI traffic
- Cows, chickens (sheep do not exist. They can be bought, but they wont be shown. This is because, to increase compatibility with various Mods)
- Missions
- Gold coins
Credits
- For full credits see the Credits.txt or pdf!
- You may not use the new street textures in other maps without permission!
- You may not use the scripts “conveyorbelt.lua” and “multisiloeffects.lua” without permission by Xentro!
- You may not reupload the map!
Features
- ALL trees can be chopped down. No Layer trees.
- Several small Easter eggs, which are to be discovered;)
- Technical Features: AnimationMapTrigger
- working trains
- Finer texture angle on the fields
- “Green manure mod” compatible
- Chopped Straw Mod compatible
- BGAextension compatible
- Fruits: wheat, barley, canola, corn, potatoes, sugar beet, alfalfa (as green manure plant)
- Doors to open: Normal rolling doors of sheds must be opened to foot. Green rolling gates, as the merchants have, can also be opened from avehicle. The gate at the vehicle shop has opening times of 6-21 clock. Outside of these times you can not open the gate.
Version 1.1.0
Bugfixes: – Hochsitz Colli hinzugefügt – Auto parkt nicht mehr im roten Haus – Halle beim Maschinenhändler schwebt an einer Ecke (Terrain angeglichen) – Laternen haben jetzt Collies – Randbegrenzung hinzugefügt – kleiner Fehler in der Baumtextur beseitigt – Felddefinitionen auf Feld 16 korrigiert – Verkehrssplines in der Höhe korrigiert – Vekerhr an der Getr. Werner Kreuzung überarbeitet – Loadplaces hinter der Maschinenhalle verschoben – Sägewerk Verkaufstrigger vereinfacht (ohne Scriptdoku ist das benötigte Skript leider nicht einsehbar) – Clipdistances vom BGA Silo angepasst – Brunnen Münztrigger hinzugefügt – Kartoffellayer wird jetzt korrekt angezeigt – Fehlerhafte Baumshapes (Ash-,Sprucetree) ersetzt – Viele optische und technische Kleinigkeiten behoben New: – Gülle-,Mist-,Kalkmod Vorbeireitung – MapBuyableObjects verbaut – Waldstücke müssen gepachtet werden – Neue Türicons für verschiedene Türarten – Passende Sounds für die vers. Türen und Tore – Neue Gras-, Weizen- und Gerstentextur – Mit der Schaufel im Kuhstall füttern – weitere Deko foliage Layer – Vorbereitung für unser Kaweco Güllefass
How to install mods
In Farming Simulator 15 it’s easy to install mods. You just need to download mod from www.farming2015mods.com. Upload to your game folder. After that you need to activate the mods you want to use.