UniversalProcessKit V 0.9.3 for FS 2015

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UniversalProcessKit V 0.9.3 for FS 2015

Description / Features
The UniversalProcessKit (UPK) is not a mod in the actual sense, but it extends to LS15 functionality to make it easier for modders to equip buildings with features. It does not matter if the building is to be placed anywhere or can be installed.

The name is English and is pronounced roughly “Junni-Wörsel Proßess putty”. It literally means “comprehensive processing kit”.

Version: The development of the mod is not finished, I extend it all the time, fixed bugs etc.pp. The progress you’re welcome on my Twitter account ( https://twitter.com/UPK_LS13 ), on Facebook ( https://www.facebook.com/universalprocesskit ) and on the developer page ( https: // github. com / mor2000 / UniversalProcessKit_FS15 ) track. There is also a documentation and some Beispielmods deposited. For large changes I will re-upload a new version here.

Functionality
This kit consists of various modules, whose actions are triggered by the player or which become active depending on the level. It can also be enhanced by self-programmed modules.

The configuration of the UPK mods is controlled solely via User Attributes in the i3d Mapper and “use” Modder the functions easy (as the functions of the Giants scripts also.) – It is not necessary / allowed the UPK “bridge” to.

Admittedly sets the UPK the properties of the modules not completely automatically (it does not know what you’re up to it) and you need to incorporate a bit if you want to use it in your mod. This can of course be connected in the beginning with frustration. Nevertheless, the only alternative would be to program your mod from scratch.

On the GitHub page is a documentary about how modules are, what they do and how to configure them. There are also a number of Beispielmods that show how the configuration is implemented. To create a simple tilting-bearings-filling-Mod is ne matter of a few minutes.

Mods that use the UPK are automatically multiplayer capability.

Installation
As Mapper, modders and players alike: Simply put the zip in the mod folder and is good it is not allowed him to maps or mods integrate directly..

Errors / error messages: Since it is not apparent to players if the UPK has an error or the mod has been configured incorrectly, please contact you only the modders do so. He then comes up to me, if it is not on his mod.

Credits:
mor2000

How to install mods
In Farming Simulator 15 it’s easy to install mods. You just need to download mod from www.farming2015mods.com. Upload to your game folder. After that you need to activate the mods you want to use.



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Finding a game interesting after investing 300 hours into it can become a bit challenging. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. FS 15 Other Mods are one of the greatest upgrades and can make your game unique. Downloading and adding UniversalProcessKit V 0.9.3 for FS 2015 Mod to your game is not difficult at all - you simply need to save a file and run it.



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