FS17 AMERICAN WOOD MAP V1.05

FS15 Mods | FS17 Mods | FS19 Mods | FS22 Mods |
FS 17 Maps

FS17 AMERICAN WOOD MAP V1.05

Added Pedestrians in the map
​Objects added in the Road Train

Credits:
Giants TheSnake

If you notice any mistake, please let us know.



1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5.00 out of 5)
Loading...

This content was uploaded by website visitors. If you notice any mistake, please let us know.


Finding a game interesting after investing 300 hours into it can become a bit challenging. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. FS 17 Maps Mods are one of the greatest upgrades and can make your game unique. Downloading and adding FS17 AMERICAN WOOD MAP V1.05 Mod to your game is not difficult at all - you simply need to save a file and run it.



You may also like...

2 Responses

  1. calvin says:

    does anyone else have problems with this map being stuck at the load screen, this is the error I’m getting
    vehicles/train/locomotive.i3d. this is the correct file path but the game claims it can’t find it but the locomotive.i3d is there

    Error: failed to load i3d file ‘vehicles/train/locomotive.i3d’
    Warning (Script): Unknown entity id 0 in method ‘getChildAt’.
    LUA call stack:
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : getChildAt
    =dataS/scripts/trainSystem/Locomotive.lua (0) : loadInternal
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : loadInternal
    =dataS/scripts/trainSystem/TrainSystem.lua (0) : load
    =dataS/scripts/OnCreateLoadedObjectsManager.lua (0) : load
    =dataS/scripts/missions/mission00.lua (0) : loadFromAttributesAndNodes
    =dataS/scripts/missions/mission00.lua (0) : loadVehiclesFinish
    =dataS/scripts/BaseMission.lua (0)
    =dataS/scripts/vehicles/Vehicle.lua (0)
    =dataS/scripts/utils/Utils.lua (0)
    Warning (LUA): ‘getWorldTranslation’: Argument 1 has wrong type. Expected: Int. Actual: Nil
    ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
    LUA call stack:
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : getWorldTranslation
    =dataS/scripts/trainSystem/Locomotive.lua (0) : loadInternal
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : loadInternal
    =dataS/scripts/trainSystem/TrainSystem.lua (0) : load
    =dataS/scripts/OnCreateLoadedObjectsManager.lua (0) : load
    =dataS/scripts/missions/mission00.lua (0) : loadFromAttributesAndNodes
    =dataS/scripts/missions/mission00.lua (0) : loadVehiclesFinish
    =dataS/scripts/BaseMission.lua (0)
    =dataS/scripts/vehicles/Vehicle.lua (0)
    =dataS/scripts/utils/Utils.lua (0)
    Warning (LUA): ‘getWorldTranslation’: Argument 1 has wrong type. Expected: Int. Actual: Nil
    ..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (604): expectedType == Value::VoidType
    LUA call stack:
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : getWorldTranslation
    =dataS/scripts/trainSystem/Locomotive.lua (0) : loadInternal
    =dataS/scripts/trainSystem/RailroadVehicle.lua (0) : loadInternal
    =dataS/scripts/trainSystem/TrainSystem.lua (0) : load
    =dataS/scripts/OnCreateLoadedObjectsManager.lua (0) : load
    =dataS/scripts/missions/mission00.lua (0) : loadFromAttributesAndNodes
    =dataS/scripts/missions/mission00.lua (0) : loadVehiclesFinish
    =dataS/scripts/BaseMission.lua (0)
    =dataS/scripts/vehicles/Vehicle.lua (0)
    =dataS/scripts/utils/Utils.lua (0)
    Error: Running LUA method ‘loadSharedI3DFileFinished’.
    dataS/scripts/trainSystem/RailroadVehicle.lua:0: attempt to perform arithmetic on a nil value

  2. calvin says:

    fix for me was to open the map in the giant editor and delete the trainSystem from the map, then the map works

Leave a Reply

Your email address will not be published. Required fields are marked *