FS22 Altenthal Map v1.2
Welcome to Altenthal. The map is a double map and is a purely fictional map with countless possibilities…
Version 1.2.0.0
NO NEW SAVEGAME IS REQUIRED
Changes/Fixes
Stubble destruction (triticale, spelt, rye) does not work properly
Muesli pallets have errors
The gate at the horse pasture has a colli attached to it that moves with it
Eggs/chickens fixed
Chicken feed big bag fixed
Feed mixer loads faster
Grain mill sound turned down
Tapered potato washing system timing of conveyor belt improved
Grain mill, wheat can now be processed into grits
Fertilizer, seed prices at original
Unloading trigger for liquids increased (fermenter, fertilizer production,)
Sales trigger at the livestock dealer increased
Some sales prices adjusted
Smoking chamber, hall, shelter lights fixed. Greenhouses additional water trigger installed outside
FertiMaster big bag trigger slightly revised (big bag must always be slightly above the grid otherwise it will not empty)
Corn stubble destruction fixed
Adjustments to Fruit.xml and Growth.xml
Gates now close more slowly
Feed mixer recipe (cows) adjusted
Animal feeding revised
Slurry problem at the BGA revised
Straw tarpaulin pigsty & cowshed revised
Lime silo trigger set to the right place
Snow problem on the farm fixed
180 square bales could not be pressed fixed
Pallet output trigger in the vegetable store moved
Cowshed manure trigger moved forward so that the manure no longer spawns so far back, you can push the manure into the milk chamber
Shelter on the farm was not sellable
Corn straw texture revised
Slaughterhouse missing entry BoughtwithFarmland
Calves gave milk was changed
Lentil sowing time and harvest time changed
Field grass Seed consumption was too high
If you wanted to load mixed feed and there was manure in the manure tray, manure was loaded into the tipper, this has been revised
Fertimaster & Seedmaster sound turned down
Dairy renamed Dairy Sales
Sales points revised so that the Forage Contracts mod works without problems
Machine hall revised, roller door disappeared into the ceiling
Cardboard factory adjusted, some boxes slide under the machine
The trigger was not in the right place in the chicken feed silo
In the hall with the potato washing system, TipColli was added so that potatoes no longer slip through the wall. (Requires a NEW savegame to work)
Compost had no point of sale
Spawn point at the dealer changed so that the vehicles spawn at the front and not at the back
Wall at the chicken farm revised
Innovations
Bale storage for clover hay installed in the machine hall
All bale storage now has the same capacity
Some cycles and outputs adjusted
Storage for loose bulk goods (straw/corn straw/grass/hay) added in the hall where the potato washing plant is located
Hall with the potato washing plant visually revised
Collectibles installed on the map!!
Straw is now required on the horse pasture, horses now also give manure.
Compost storage & BGA input increased to 500,000 l
Pig feed now goes into the farm silo
But first a few words about me, this is my FIRST map for the LS.
I have been building with Blender for about a year now, and have been working on the map for 1.5 years, not everything on the map will be perfect but I think it will be well received…
Altenthal – this is a fictional map with numerous possibilities divided into 3 villages.
The map offers 76 fields, 6 of which are meadows, ranging in size from 1ha to 12ha, as well as 3 medium-sized forest areas, as well as 13 sales points and 3 gas stations.
It has 21 permanently installed custom productions with an interconnected branch of industry, with around 120 new fill types, almost every fill type can be processed at least once…
At the heart of the map is the main farm (completely sellable) including a side farm, which offers everything, pig sty, cow shed, a small chicken coop,
Farm silo including workshop, bale storage and various feed mixing systems.
All stables are for manual mucking out.
In addition, there are two cow pastures and a sheep pasture in the immediate vicinity.
There is also a chicken farm (sellable) with two large stables on the map.
We also have a fruit and vegetable farm where we grow apples, pears, cherries, blackberries, peppers, watermelons and much more.
Data on Altenthal:
– 76 fields, including 6 meadows
– There is an inn, a fire department, a church…
– 21 productions such as: Bakeries, sawmill, BGA, oil mill, cardboard factory, jam factory, slaughterhouse, etc.,
– Multi-fruit: triticale, spelt, rye, millet, lentils, field grass
– Corn straw on the map
– 13 sales points
– Animals from the Bergmann farm installed (approval is available)
– Adapted ambient sounds
– More ground angles (32)
– Changed fruit textures
– Precision Farming Ready
– Changed feeding
– AI traffic/pedestrian installed, helper AI installed
– ManureSystem completely installed in stables, productions and purchase/sales points (but not mandatory)
– Changed lime and fertilizer textures
– All ground layers of the map can also be painted
– Premium DLC Ready
– Available languages DE,EN,FR,CZ,PL
– Placeable bale storage for hay, straw, corn straw, silage are also available in the shop…