FS22 Angeliter land v3.0
Version 3.0.0.0
This is the last version of the map. For me the map is ready. If there are still serious errors, I will fix them. But nothing more will be added. Thank you for the many positive feedback and have fun farming.
– AI traffic has been reworked, it no longer stops when turning.
– At the difficulty level “Starting from scratch” (Hard) you have nothing at the beginning
– Larger animal stables were installed. (These can be demolished and built into the standard stables)
– buyable areas revised (unused land can be bought)
– Schafhof, Pferdehof got a working farmhouse (can be removed, but no new farmhouse can be placed if you already own one.
– Sheep yard, horse yard, pig yard are now fully customizable like the main yard
– German license plates were added
– Removed water sounds on tile 2 and 3
– Removed collision at Schafhof
– PDA map updated
– Productions slightly adjusted
– Productions can now be bought with the associated land. In addition, you can now tear them away if they belong to you in order to build your own productions.
– Added 10 more search objects
– Added bread sell point
– Added traffic signs, crash barriers
– Made many decoration adjustments
– Installed wind turbines now move
Version 2.0.0.0
A lot has changed, many changes only become active with a new savegame.
– Giants AI helper pathfinding improved.
– there are now delineators
– BGA was rebuilt a bit
– Cattle market got a new name on the map icon.
– Fixed bug where going to a sell point on the map would spit out an error
– Cowshed slightly lowered
– Modified the building for the barn a bit so that you can easily unload with any trailer
– Removed grain from the silo, which you had at the start
– View direction on startup has been changed.
– Added chocolate shop.
– Cotton point of sale has been added
– Courtyard slightly redesigned, of course also torn off
– Windmill at field 9 lowered
– Fields 25 and 26 have been smoothed to a flat surface, e.g. B. Mod productions can find reasonable space
– there are now book objects all over the map. There are 4 colors for every 10 objects
– Some dirt roads have been revised.
– There are very many cosmetic changes throughout the map
– Removed stray parking lanes on field 22
This is a fictional map. There are medium-large fields. A large forest area for forestry work.