FS22 Gnadenthal Map v1.6
Welcome to Gnadenthal, located in Manitoba, Canada. The map is based off the real town of Gnadenthal and the fields around it, but quite a bit of things were changed to improve gameplay. This map is 4x and has:
– Over 100 realistically sized fields.
– Contracts on all the fields.
– Support for swathing.
– New crops – Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet, Buckwheat, Lavender and Poppy.
– Three farms.
– Nearly 50 houses with individual farmlands and sleeping points.
– Two rivers, in which you can refill your trailers with water.
– 100 Collectibles.
– 4 Production sites.
– Refill points for seeds, solid and liquid fertilizer, lime, herbicide and salt.
This map is perfect for running big scale farming operations.
Hope you enjoy it!
Changelog 1.6.0.0
– Manitoban license plates.
– Swather pack and Pickup header mods are no longer mandatory.
– New crops. Buckwheat, Lavender and Poppy.
– Removed custom weather due to it being buggy.
– Baseball net is now a placeable.
Changelog 1.5.3.0:
– Increased Heighttypes, and the map now supports Maizeplus.
– Mixerwagon now accepts Alfalfa and Clover hay, Alfalfa and Clover silage, Lentils, Triticale, Rye, Spelt.
– Added more paintable foliage.
– Fixed Alfalfa and Clover (Fresh and hay) being unsellable.
– Adjusted the refill point for seeds, solid fertilizer, lime and roadsalt.
– Reworked all roadsigns and collectible textures.
– Made it possible to sell manure, digestate and slurry at the animal dealer.
Changelog 1.5.2.0:
– Preplaced grain mill now accepts Millet, Spelt, Rye, Triticale to produce flour, it is also now a placeable.
– Preplaced oil mill now can produce Mustard Oil, it is also now a placeable.
– New modified spinnery placeable, accepts flax.
– Added a water filling point near the Blumengart grain sellpoint area.
– Flax is now swathable.
– Fixed traffic bug under F48.
Changelog 1.5.1.0:
– Added 18 additional paintable ground types.
– Added localisation to the new crop types.
– Added a new mod icon.
– Adjusted AI drive paths.
– Updated the river texture.
– Updated Precision Farming soilmap.
– Removed Relight lighting modification due to shadow issues.
Changelog 1.5.0.1:
– Fixed the Blumengart sellpoint.
– Fixed the bale trigger for Exports sellpoint.
– Potentially fixed the error for dedicated servers. (‘mapCA/map.i3d.terrain.lod.type.cache’ is too big. Size 32 MB (max 10 MB))
Changelog 1.5.0.0:
– New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
– Custom weather and growth calendar.
– Support for swathing.
– Now possible to sell Straw, Grass, Hay and Silage at the Exports sellpoint.
– Slightly lowered the price of Lime from the buying point.
– Made the sellpoint trigger larger at Blumengart Grain.
– Removed collisions from all the signs.
– Fixed invisible tree above F67.68.
– Fixed invisible tree above F37, by the single shed.
New savegame required.
Changelog 1.4.0.0:
– New lighting by Suchscream called Relight.
– Fences in Blumengart are now sellable.
– The Dairy and the Bakery are now buyable only by land.
– Removed four fields, previously known as F70,71,72,73.
– Fixed grass going through some sheds.
– Fixed a collectible being inaccessible near the pressure washer.
– Fixed the New Farmer difficulty potato field having the wrong ground texture.
Changelog 1.3.0.0:
– All sellpoints now accept modded fillTypes.
– Expanded the AI drive paths.
– Fixed the double grain elevator in the farm north of the vehicle shop.
– Fixed textures flickering inside the vehicle shop.
– Fixed invisible trees between F14,17 and F15,18.
New save recommended, sellpoint changes will not be seen with an older save, but the invisible trees will reappear back.
Changelog 1.2.0.0:
– Added more roads around the fields.
– Added some missing grass around the map.
– Added placeable farmhouses with sleeping and wardrobe triggers.
– Added placeable decorations.
– Updated the mod icon.
– Fixed some houses facing the wrong way.
– Fixed the invisible shed near the animal dealer.
– Fixed Blumengart exports not accepting cotton and woodchip bales.
– Removed four fields, previously marked as F40,41,42,43 due to contracts giving too big rewards for their size.
Changelog 1.1.0.0:
– Added 100 collectibles.
– Added 4 production sites. (Flour mill, Oil mill, Bakery and Dairy).
– Added the option to sell houses, they also now have a wardrobe trigger.
– Added refill points for seed, liquid and solid fertilizer, lime, herbicide and salt.
– Added the stone crusher.
– Added a sellpoint for potatoes and sugar beets, you can no longer sell them in the Blumengart Grain sellpoint.
– Added another farm north of the shop.
– Added Methane and Electricity recharge points.
– Fixed the 31% fertilizer bug, which also made some contracts fail.
– Fixed the invisible trees near F53.
– Fixed the plowed texture on a ready to harvest field 51.
– Fixed grass going through some of the preplaced sheds.