FS22 Westerrade GVL Rebuild v1.0.1
Welcome to the small village of Westerrade. The village is located in the Bad Segeberg district and is in the beautiful state of Schleswig Holstein. The map is a 4-fold map and is recreated as realistically as possible. The map has its origins in LS13.
Version 1.0.1
– Relight removed (if you want to continue using Relight, simply put Relight 1.3 Standalone in the mod folder)
– There are now predefined farms in multiplayer
– The buildings can only be used in MP once the farmland has been purchased (multiple farms in MP are possible)
– Adjusted prices for farm plots
– Terrain adjustments
– Small visual errors have been fixed
– Added legend for PDA (left side)
– Various objects equipped with collisions
– Collisions installed for map edge in the south of the map
– Map edge adjusted in the south
– Incorrect display with fertilizer/lime/must be plowed status fixed
– Weather adjusted for winter and autumn
– Road textures partially renewed
– Harvest calendar adjusted again (barley, corn, rye, wheat, rapeseed)
– Adjusted deco foliage (now also usable in the construction menu)
– Partially edited field dimensions
– Alfalfa and clover yield adjusted
– Field 35 can now be purchased
Old love doesn’t rust.
Welcome to Westerrade. Many people still know the map from LS13 or LS17. Now it’s back in LS22.
The map has been completely recreated except for part of the road system. The map has been further expanded compared to the LS17 version and is therefore an almost completely expanded 4-fold map.
I would like to say a big thank you to my team in advance for helping me to realize this project.
Jan from our team also made a big contribution and created an Autodrive Config for you that allows you to use the entire map with Autodrive.
You can find the link to the Config file in our Discord.
Special thanks go out to Tobi. He is the original builder of the map in LS13 with his team Underground Modding. He gave us his approval right at the beginning of the project.
Also a huge thank you to all modders for their approval of the objects we have installed.
All required mods are downloaded from the Modhub when the map is started for the first time.
— PLEASE NOTE THAT THE MAP MUST BE STARTED IN THE “FARM MANAGER” DIFFICULTY LEVEL TO ENSURE FULL FUNCTIONALITY —
The map has:
– 8 farms + BGA (3x dairy farms, 2x mixed farms, 1x pig fattening farm, 1x arable farm, Gut Pornstorf with horse breeding)
– Several manageable forest areas (More Trees Mod is required to be able to plant more trees)
– Real seed consumption
– Real fruit yields on average in the Ostholstein region
– Real grass yield (refers to 4 cuts per year)
– More ground angles
– New lighting system (Relight)
– Adapted sowing and harvesting times
– Adapted fruit textures
– New fruit varieties (alfalfa, clover, spelt, triticale, Rye)
– Precision farming ready with its own soil map (integration of the new fruits)
– Custom soil and fruit textures
– AI traffic with adapted lighting
– Seasonal map objects
– Grain sales point
– Sales point for sugar beets and potatoes
– Long wood sales
– Wood chip sales at carpentry shop
– Sales points for bales (old horse farm)
– 1 gas station (at dealer)
– Purchase point for liquid manure, dung, lime, fertilizer, mineral feed, pesticides and feed such as wheat, oats, rapeseed, etc.
– Modified weather model suitable for the area
– Spawn behavior of the stones adjusted (significantly fewer stones than in the standard game per hectare)
– Adjusted spawn rate of wild animals
– Premium DLC compatible