FS22 Exhaust Extension v1.1
Changelog 1.1.0.0:
The default exhaust effect can now be activated and deactivated in the game settings for all vehicles. This avoids unwanted graphic effects caused by overlapping.
New for modders: with the “NodeOffset” attribute, you can define an offset of the particle system from the default exhaust effect.
This script adds a realistic smoke particle effect to all vehicles.
The intensity depends on the engine load and the following situations:
Turning on the engine
Delimbing or cutting a tree
The damage value is high
Modders can overwrite values for their vehicles like the overall intensity of the smoke or individual factors and thresholds.
Please read the README.txt in order to do this.
Changelog 1.0.0.1:
Removed an error that occurred mainly when using Exhaust Extension on dedicated servers