FS22 Production Info Hud v1.4.1.11
Since the LS19 version was built on Global Company dialogues and methods, it had to be completely rebuilt.
Version 1.4.1.11
As always, before submitting to ModHub, here is the preliminary version.
I know that TL+ is not yet available today, but if something doesn’t work without TL+, please let me know on GitHub
Here’s what has changed
1.4.1.11 – All animal calculations and production calculations revised for with and without TL+. Feed calculations are now summarized even if there are slightly larger deviations. 1.4.1.10 – TL+ Food calculation corrected
1.4.1.9 – Bug from 1.4.1.2 fixed that mix inputs are no longer calculated
1.4.1.8 – Calculation for split production lines corrected
1.4.1.7 – Calculations for servers corrected
1.4.1.6 – Number of days for the own display can now be set
1.4.1.5 – Adjustments of all calculations to the 4 weeks of TL+
1.4.1.4 – Lua error fixed
1.4.1.3 – Adaptation to Revamp 1.5: Feed mixer remaining running time not possible due to constantly recalculated composition. Therefore it is only displayed as empty or (almost) full.
1.4.1.2 – Adaptation to Revamp 1.5: More mix groups
1.4.1.1 – Animal feed display adapted for TL+
The current version has the following possibilities:
Display of active productions and animal sheds with their remaining time per resource. Including the animal sheds for feed, water and straw. Revamp Mix is also displayed as such.
A production is only displayed if…
it has less than 2 months remaining runtime.
it has less than 50% fill level. (Except for Revamp Mix inputs, where this is ignored).
The production line is activated.
The display is sorted by remaining runtime, whichever runs empty or is empty first is at the top.
Productions that are full are still above. These are displayed from a fill level of 95% so that they can be run down before the production comes to a stop.
Full animal houses can be switched off in the options.
How many productions are displayed can be set in the options.
The font size is adjustable.
The position can be set to top centre, under F1 menu or under Vehicle Inspector Mod display.
Input Filltypes can be deactivated for display in the productions. Useful for Revamp Boosters that are not to be delivered.
Revamp boosters can also be completely deactivated in the settings.
The list is updated every 5 seconds.
Production overview:
This shows all fill types and how much of them is needed.
The overview can be switched to per year, month or hour.
The yearly view shows the estimated acreage needed for crops (without PF or bonuses).
Sales help:
If the sales price trigger mod is installed, it is displayed if the price is good and the products are available for sale. The following applies here:
A sales price must be set in the sales price trigger and this must be exceeded.
The quantity selected in the options must be available in a silo or production (no animal sheds).
The display shows what can be fetched from where and sold to where.
Wishes and suggestions for improvement as well as error messages are always welcome.
These can best be made on my Discord in the channel of the respective mod.
Address can be found in the user of the same name in the Giants Forum.
Upload on other sites only by myself, linking only with original download link. NO substitute link!
Modifying and re-uploading in whole or in part is not allowed!