FS22 REA22 Implements v1.0.1
1.0.1.0
– Harvesters for sherbets and potatoes no longer get too much power applied.
– If the width of the implement was changed ground state node could cause errors, this is fixed.
The goal of this mod is to make the game feel more realistic and customize the vehicle for the task more rewarding.
The goal is to make the mod universal.
This mod supports multiplayer and dedicated servers.
No changes in XML are needed. Some data from XML is overwritten!
Pulling force for plows, cultivators, roller, and sowing machines are affected by the ground type and state.
Balers, loading wagons, and harvesters use power based on the full speed and density of a material.
For example:
– Seeding directly into the stubble demands more power than seeding a cultivated field.
– Running a roller in a plowed field demands more power than a seeded field.
– Harvesting a higher yield demands more power than a low-yielding field.
– Lighter materials demand less power than heavy, and baling hay is easier than grass.
The force applied to pulled tools is now applied in the correct place.
– Left or right side can get less or more force applied, deeding on the ground type and state on each side.
– Force is also applied from the sides to make implements more prone to follow their own path.