FS25 Drei Stühle BETA v1.0

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FS25 Drei Stühle BETA v1.0

Drei Stühle BETA is a challenging forest and grassland map in the Black Forest.
Drei Stühle is a forest and grassland map that is located in the Black Forest and is currently in the first beta version. The idea to create this map came from a video by EU-Eble.
Although the place exists in reality, the map is not a 1:1 replica – there are some adjustments.
The elevation data is given with an accuracy of 30 meters. This means that the streets are not exactly like in reality.

Shoutout:
Tool by iwatkot.
Thanks to him and users of the Discord, the tool is sometimes accurate to within 1m. (Bavaria, France and more)
The map is extremely steep in many places, which makes it particularly challenging. About 80% of the region is covered with forest in reality, and I have converted some of these areas into meadows. This means that these areas are entered as fields and can be worked on by the AI, but there are INTENTIONALLY only grass missions, but you can plant all the fruits from the standard game, the growth calendar has not been adjusted *yet*.
You can of course add your own fields after you have removed the trees – but as in the standard game, they are not managed by the AI.
Forest and field plots can be bought separately. All fields contain a small amount of forest.
43 meadows with a total area of ​​92 ha
52 forest areas with a total area of ​​404 ha and approx. 44k trees. (You cannot plant new trees even though the limit has not been reached!)
Price: €20,000/ha
Start farm with cow and chicken coop as well as enough vehicles.
Sales stations and some productions
Wood and stone missions exist, but currently only a few
ALL buildings, decorations and productions can be sold in their entirety.
The tarmac roads were not created with Blender because I don’t know how to use the tool and don’t want to know how to use it, but the map is made up of 80% field and forest paths anyway. Giants, why isn’t there an integrated script tool?
If that bothers you, there’s the door!
The splines are laid correctly, however, so that all roads are recognized by the helper AI. Further tests and fine-tuning are still necessary, I recommend using tools like Courseplay and Autodrive, they are indispensable on principle.
*Because it’s beta*, small errors may still occur.
Okay, enough blathering, the screenshots will take care of the rest.


Author: Likita666
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