FS25 Mecklenburg Vorpommern v1.0.0.2

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FS25 Mecklenburg Vorpommern v1.0.0.2

The time has come and you can now download the version 1.0.0.0 beta. Beta because there will be little things here and there that we may have overlooked. Please take into account that this map only converted two people into the LS25. On the one hand I (Mario) and on the other hand DTP Thomas. Now you can certainly imagine what that was.

If you find mistakes or have problems with the map, please post this thread “Mecklenburg Western Pomerania bug report” in the following thread ”

Note: The speed camera works in the multiplayer, but the script outputs an error. However, the error does not affect the game!

Here are a few noteworthy information about certain functions on the map:
– At GREISE AG you can start a “test maker” that has no impact on play (only serves to realism)
– On the main courtyard you have to fold down the gallows so that you can fill your field injection (see pictures with the Dammann syringe)
– In all the scuff pits and lagoons, the tarpaulins are visibly with the level
– The speed camera works on the map (be careful, costs money quickly;))
– The bottom angles were increased to 32
– The gates in the main courtyard have received all -round lights that rotate when opening and closing or closing the gates
– Overall hectare: 1026.60 ha

And here are the various buildings that are placed on the map:
– BGA
– BGA driving silos
– Cow yard
– Chicken
– Petrol stations
– Workshops
– Pig farming
– Food silo with pig feed
– Court silo
– Sheep
– Horses
– BGA Libra
– Lumper
– Sales stations

– GREIDE AG
– Bale sale
– Lila baking production and sale
– Raiffeisen
– Northern sugar
– Harbor
– Stralsund brewery
– Eggs Putthoff
– Water filling stations (hydrants)
– Production

– Dairy
– Grain mill
– Sawmill
– Old spinning
– Seed production

V1.0.0.2
– MAP adapted to Patch 1.6
– Descversion increased to “96”
– Fixed errors that various Envmaps could not be loaded
– Adjusted at lightning speed, no more mistakes in the multiplayer
– Man can now be removed / place in the game at the cowshed
– Various trees moved to field edges
– At Normo, a fence field of the wire mesh was not properly
– License plates were faulty
– Storks and associated nests installed
– In the pigsty, straw could not be sprinkled with various single -litter devices
– Adapted to the bale trigger cowshed, you can now also add loose bale straw
– Starting Splines for AI traffic (tractors) laid
– Environments adapted
– Colorgradingnight.xml adapted (night is now darker)
– Fruit destruction 2.0 installed
– There were problems with the straw pressing that the Schwad was recorded but no bale came out of the press
– Adapted to field 4, corn growth (now only ready for harvest in September)
– Snow mask adapted on some buildings
– Various fires exchanged


Author: DtP Mario
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