FS25 Yurg’s Dev Map BETA 7 v1.0
THIS MAP IS ABSOLUTELY NOT DESIGNED FOR NORMAL CAREER PLAY MODE.
If you are not a modder, this map is unlikely to be useful for you. Except perhaps to test certain mods that have a strong impact on a game before adding it to your main game.
Some ayatollahs, who believe that everyone should play like them, seem to have great fun giving a single star to any mod that does not interest them or does not seem real to them. Therefore, do not hesitate to rate the mod after you have tested it, and/or add a comment if something is not right for you. Your comments and suggestions are welcome.
Why this map?
I know we can use some console commands like ggsI3DCacheClean, gsStoreItemsReload, gsVehicleReload
But in the end we often need to restart the game, reason why I decided to create a light, fast-loading map for mod testing.
What does it offer?
It comes with:
– vehicle shop & animal dealer triggers
– a farm house, workshop, farmer’s market and sawmill
– 6 golden apples that will give you 2M each if you need money
– fields for all crops ready to harvest
– fields for wheat at distinct growing, lime and fertilizer stages
– grapes & olives at distinct growing stages
– trees at different growing stages & a few rocks
– some fields with nothing on it to test implements
– missions are available (16 unowned fields for that purpose)
– some vehicles ready to use
BETA 7
Additional ready to use vehicles for the big cotton field:
– John Deere CP690
– Case IH Module Express 635
Large cotton field size increased to 2.60ha instead of 1.92 to get at least 20.000L (43)
For the 3 highest growing wheat fields at different growth stages (25, 26, 27):
– added one level of fertilizer (max is 2)
– added distinct level of limefer (1,2 and 3)
Unowned fields 53 and 54 used for the mission markers are set to first stage of grass
Addition of 4 unowned big fields (59-62)
Deadwood missions are disabled until fixed