FS25 Universal Autoload v0.0.0.4
FIRST PUBLIC RELEASE. Most things that I’ve tried are working so far BUT there are likely to be many bugs. Please test and leave any bug reports or feedback.
SUMMARY:
– Single player is working as it should for BALES, PALLETS and BIG-BAGS
– Multiplayer loads without crashing so far BUT I have only done basic testing. USE AT YOUR OWN RISK
– Any new vehicles will get autoload after purchasing in the shop (see below)
– Any valid vehicles in a savegame will load settings if available
NEW FEATURES:
– All pallets, big-bags and bales supported by default
– Automatic detection of trailer loading zones (in shop)
– UI to adjust size of loading zone in shop before purchase
– No external configuration files required!!
TO CONFIGURE LOADING ZONES:
– Use middle mouse click in the shop to activate editing
– Right click drag to move individual faces
– ALT-right click drag to move opposing faces (use this for width)
– SHIFT-right click drag to move the whole zone
– CTRL with any of the above for fine control
– SHIFT-CTRL middle mouse click to auto-calculate the zone from scratch (if you mess up)
– Configuration can be edited in mod settings XML (if you know what you are doing)
PLANNED FEATURES:
– Menu for global settings (in shop)
– Set vehicle options in the shop before purchase
– Reconfigure vehicles in the workshop
– Bale collection mode
– Log trailers (can be configured, but do not load anything yet)
– Multiplayer synchronisation of settings
– Show debugging display in multiplayer
– Custom key bindings
KNOWN ISSUES:
– Existing trailers on a savegame will not get autoload added (until restart with valid settings)
– Editing/customising a vehicle in the workshop has no effect on the real vehicle
– Object positions slow to update in multiplayer
– Trigger detection of objects is poor in multiplayer (it helps to move them)
– No saving of vehicle configurations when saving multiplayer games